UX Designer
Glance, Bangalore
The role
You'll own experiences end to end, from understanding the problem deeply to designs that engineering can build without guessing. Everything inside the experience is yours: the exploration, the flows, the edge cases, the polish, the follow-through after handoff.
What you will do
- Understand before you design. Get clear on the feature's goal and the user need behind it. Ask why the problem exists before opening a canvas.
- Explore more than one direction. Show the alternatives you considered and why you chose the one you did. First idea is rarely the answer.
- Design complete flows, not screens. Connect the screens into one coherent experience. Loading, empty, error, first-run, offline. These are the states that decide whether a feature feels finished.
- Ship polished UI. Work fluently within the design system, extend it when you need to, and know the difference between the two.
- Prototype to decide. On TV, motion and focus behaviour aren't decoration. They're the interaction. Build something clickable when a static frame can't answer the question.