Softgoods Developer
Meta, Seattle, Washington
The role
Meta is building the next generation of wearable devices and consumer hardware products, and we are looking for a Softgoods Developer to help shape the physical experience of augmented and virtual reality headsets, smart glasses, and related wearable accessories. In this role, you will design, prototype and develop softgoods components and processes — including head straps, facial interfaces, carrying cases, and textile-based wearable elements — that balance comfort, durability, aesthetics, and manufacturability across Meta's hardware product lines.
What you will do
Collaborate with ID generalist/specialist, human factors, and product design engineering teams to integrate softgoods solutions that meet ergonomic, aesthetic, and functional requirements Develop softgoods components and manufacturing processes for wearable devices, including head straps, facial interfaces, cushions, and textile-based accessories from concept through mass production Build mock-ups, prototypes, and sellable products quality samples in our state-of-the-art softgoods lab to communicate design intent, support UX research studies and for leadership reviews Create detailed design/process documentation, including pattern files, tooling, construction specifications, material callouts, and bill of materials for softgoods components Source and evaluate materials, including foams, fabrics, meshes, and hardware trims, in partnership with materials engineers and supply chain teams.