- Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.
- Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.
- Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
- A technical animation background that enables you to understand and resolve issues across animation assets, runtime systems, and gameplay logic.
- Experience with techniques such as inverse kinematics, motion matching, procedural animation, motion warping, or animation retargeting.
- Scripting or tool-development experience that improves animation workflows and iteration speed.
- Experience maintaining consistency between first-person presentation and third-person character animation.
Senior / Lead Expectations Senior: Independently own complex animation features, make sound creative and technical decisions, and drive implementation and polish with cross-disciplinary partners. Lead: Combine strong individual delivery with the ability to guide others, align animation work with gameplay goals, and maintain quality across interconnected features. We also welcome high-potential candidates with relevant production experience and exceptional portfolios who demonstrate the ability to grow into broader ownership.
Level will reflect demonstrated capability and contribution. Location & Working Arrangement Relocation to China is preferred. Remote arrangements may be considered based on location, time-zone compatibility, and collaboration needs.