Intern - Software Engineer, CPU Debugger (NTD)
Nintendo , Redmond, WA
The role
This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment. In this role, you will:
- Validate build/test environment and complete a minor bug investigation and fix for a Nintendo product
- Enhance the CLI debugger experience (command usability, output, scripting/automation, and day-to-day ergonomics for engineers)
- Build out and improve the VS Code Debug Adapter, bringing the debugger to a modern, extensible editor experience and making it easier for a wider audience to use
- Investigate and improve debugging performance and reliability across the CLI and adapter paths
What you need
- A go-getter with good communication skills, and solid programming ability with the willingness to learn and transfer skill sets
- Ideally C/C++ experience; C# experience a plus; experience looking into low-level file formats (ELF/COFF); familiarity with LLDB/GDB