Software Engineer II (NST)
Nintendo , Redmond, WA
What you need
- 3 or more years of software engineering experience in the relevant field, experience developing gameplay systems, game features, or core technology for shipped video games.
- Experience designing and implementing solutions within a modern game engine using C++, C#, or similar programming languages.
- Ability to write clear, maintainable, and portable code, supporting or owning features or technical areas from implementation through delivery, including debugging, optimization, and iteration.
- Good understanding of interactive entertainment methodologies and production pipeline from implementation through delivery, including debugging, optimization, and iteration.
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.