Tools Engineer - Systems (Retro Studios)
Nintendo , Austin, TX
What you need
- History of developing pipelines from initial concept to shipping content.
- Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
- Must possess strong communication skills
- 10 - 15 years’ experience in game development or related industry preferred.
Nice to have
- A history working with build systems.
- Strong understanding of WPF
- Previous GameDev experience
- Familiarity with build pipelines
- Familiarity with workflow needs of different departments.
Retro Studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.