Simulation (Houdini) - Technical Engineer
Sony Pictures Imageworks, Vancouver, British Columbia, Canada +1
What you will do
- Design, develop, and implement scalable procedural systems and workflows within Houdini for various departments (FX, Creature, Crowds, Environments).
- Create, maintain, and optimize robust Houdini Digital Assets (OTLs), ensuring stability, ease of use, and adherence to production standards.
- Extend the core pipeline by developing, integrating, and supporting tools that manage data flow, asset publishing, and version control.
- Collaborate closely with artists (Creature, FX, Lighting) to gather requirements and troubleshoot technical issues, providing support for both in-house and commercial tools.