- A builder, not a passenger: a hands-on self-starter who takes ownership, works things out when docs are missing, and would rather be with a customer or in the field than at a desk.
- At least a couple of years of software engineering experience with VR or XR, plus generalist instincts.
- Comfort across a mixed software stack. You've worked with some of C++, Unity and embedded, and you pick up the rest quickly.
- Some exposure to electrical integration or software-to-hardware interfaces. We're not expecting deep hardware experience on top of strong software.
- You're at home in prototype and integration work: incomplete docs, customer-specific stacks, messy interfaces.
- Good with clients, and happy to be the person representing Distance at a demo or trial.
- Willing to travel within the UK when needed, and to Finland now and then.
It's a bonus, though not required, if you've worked with HMDs, wearable displays or spatial computing, know C++ for integration and application development, can stand up a UI or application stack for quick situational-awareness or demo prototypes, are comfortable with embedded or Linux at integration level, or have seen sensor, display and video interfaces at system level.
You'll be based within commuting distance of the Bath office and in the office two to three days a week. Our working language is English.
DID WE GET YOU INTERESTED?
Apply via the application form. Our recruitment process includes 2-3 discussions with the team. If you want to learn more about the position, reach out to our recruiter, Joel Kinnunen, at joel@distance.tech. Kindly note that, for data privacy reasons, we are not able to process applications sent via email.
We process your application data only for this recruitment and in line with applicable data privacy law.