Industrial simulation depends on turning product and device geometry into valid, efficient discretizations. This role will advance computational geometry, meshing, simulation-ready representations, and AI-native algorithms for NVIDIA GPU platforms.
We are looking for an applied researcher who can build methods that move design data reliably from CAD to simulation. You will develop geometry, meshing, and discretization algorithms that improve robustness, numerical accuracy, and end-to-end performance across CAE, EDA, semiconductor, and scientific-computing workflows. Join us in reinventing the geometric foundation of engineering simulation!
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 121,275 EUR – 210,210 EUR for Level 4; and 147,675 EUR – 255,970 EUR for Level 5.
$100K–$140K / yr
Posted Oct 7, 2026
$180K–$240K / yr
Posted May 28, 2026
Pay not posted
Posted Mar 13, 2026
Foundational IndustriesSan Francisco Bay Area
Pay not posted
Posted Aug 5, 2026
Source: the NVIDIA Workday careers site. We last checked this job 4 days ago. We first saw it 8 days ago. A job on a job board does not always mean that the team interviews people now.
VoltaiPalo Alto Office
Pay not posted
Posted Feb 19, 2026
UniversalAGISan Francisco
Pay not posted
Posted Sep 29, 2026
See total pay at Nvidia on Levels.fyiBase, stock and bonus, as employees report it.
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