- A bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field, with 12+ years of relevant experience.
- Extensive hands-on experience with C++ and SystemC/TLM, including the design and debugging of large simulation or modeling systems.
- Knowledge of computer architecture, data structures, algorithms, the C++ standard library, and software design for performance and scalability.
- Experience collaborating constructively across architecture and engineering teams, communicating technical decisions clearly, and supporting colleagues in different locations and time zones.
Ways to stand out from the crowd
- Experience with parallel or distributed simulation, multiprocess architectures, discrete-event systems, or synchronization between independent simulation kernels will be especially valuable.
- Developing models for major chip programs, building SoC virtual platforms, working with EDA simulation tools, or contributing to large C++ infrastructure projects.
- Familiarity with Boost, CMake, Make, GCC, MSVC, Python, Docker, Jenkins, or Perl is helpful. We welcome candidates whose experience comes from adjacent simulation technologies and who have a demonstrated ability to learn complex systems and apply that knowledge collaboratively.
#ArchitectYourFuture
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 184,000 USD – 287,500 USD for Level 4; and 224,000 USD – 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.