Robotics Software Engineer
Ultra, New York, New York
What you will do
- Implement constrained IK solvers and low-level control loops to build robot interfaces that are optimized for teleoperation and neural network control
- Wholistic robot and process design for our robots and their intended applications
- Develop our SOTA teleoperation stack
- Push the boundaries on how close to zero we can bring latency (hardware stack, video encoding, low latency networking, middleware, etc.) whilst still remaining safe and reliable
- Develop novel interfaces and feedback mechanisms for human-robot teleoperation and teleoperator-robot-ai interaction
- Rapid hardware evaluation to guide our robot design
- Research, prioritize, and source hardware components for the system (e.g. arms, end effectors, cameras, motion capture systems)
- Integrate with new hardware systems, writing high quality drivers and evaluating their performance