Must have a Master's degree or foreign equivalent degree in Computer Science, Engineering (any), Information Systems, Data Science, Mathematics, or a related field, and 2 years of related work experience; OR a Bachelor's degree or foreign equivalent degree in Computer Science, Engineering (any), Information Systems, Data Science, Mathematics, or a related field, and 5 years of post-bachelor's, progressive related work experience.
Of the required experience, must have 2 years of experience in each of the following:
- Designing, implementing, testing, and debugging sub-modules of a 3D rendering engine using C/C++;
- Optimizing software performance for mobile AR/VR devices by reducing power consumption, minimizing memory usage, and efficiently utilizing limited CPU and GPU resources;
- Designing, implementing, optimizing, testing and debugging real-time GPU-based rendering features with modern graphics APIs;
- Debugging native software on prototype hardware and unstable, in-development UNIX-based operating systems at the user and kernel level; and
- Designing, implementing and maintaining portable, backwards-compatible application and binary interfaces.
Type: Full time, 40 hours/week Location: San Jose, CA Salary Range: $218400 - $387600 per year
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ByteDance is committed to creating an inclusive space where employees are valued for their skills, experiences, and unique perspectives. Our platform connects people from across the globe and so does our workplace. At ByteDance, our mission is to inspire creativity and enrich life. To achieve that goal, we are committed to celebrating our diverse voices and to creating an environment that reflects the many communities we reach. We are passionate about this and hope you are too.