Design Intern (Industrial / Mechanical)
Morph, New York City +1
The role
Our headset has to fit many different heads, hold electrodes in steady contact with the scalp, stay comfortable through a full day, and look like something a person would choose to wear in public. It also has to work alongside a prosthetic hand. Every one of those is a design problem, and each one affects the signal our models learn from.
As a Design Intern, you'll spend five months on the physical design of that system, working directly with the founding team and our hardware engineers. You'll own a well-scoped project from first sketch to tested part, and be expected to ship something real: a headset revision we build, a fit or retention design we adopt, or a clear finding that changes what we try next.
Most of the work is industrial design: fit, materials and mechanisms, plus a hand in how the headset looks and feels, carried all the way through mechanisms and working prototypes. Some of it is product and interface design for the software people use to set up, calibrate and control the system.