Senior Engine Programmer, Generalist
HoYoverse, Los Angeles
What you will do
- Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
- Profile, debug, and optimize GPU and rendering workloads.
- Design and implement runtime engine features to support open-world projects.
- Produce clear technical documentation, design notes, and implementation standards.
What you need
- Minimum 8 years professional programming experience
- Excellent C++ skills
- Familiarity with an existing game engine, good understanding with engine artichture design concept.