Computer Vision Engineer, 3D
Mecka, Toronto GTA +1
The role
We're looking for a strong, coding-heavy computer vision engineer to own the classical side of our stack. Our models produce raw per-frame predictions; you own the traditional computer vision, temporal filtering, and inverse kinematics — backed by excellent software engineering — that turn those into clean, rigid, smooth, correctly-calibrated spatial data we can deliver.
You'll partner closely with our research teams — you need to understand the models, but you won't be training them.
Your immediate focus is our 3D hands pipeline, where this work is needed most today. From there you'll be our classical-CV specialist across the organization, brought in wherever geometry, filtering, or pipeline problems come up.