Engineering Intern
Roam, San Francisco
The role
You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. This will include:
- Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
- Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
- Scale the product
- Build feedback loops that learn from player & self-play actions to auto-test and improve games in real time
- Deliver context-aware creation via multi-turn dialogue and fine-grained parameter control
What you will do
- Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
- Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
- Scale the product