Software Engineer – Nonlinear Solid Mechanics & High-Performance Computing
Vinci, Palo Alto HQ
The role
We are looking for a software engineer who lives at the intersection of computational solid mechanics, numerical methods, and high-performance computing. You will design, implement, and tune solvers for geometric and material nonlinearity in solid mechanics — think large-deformation, contact, and history-dependent material response — that run at scale on modern hardware. You will write production-quality code, contribute to our CI/CD infrastructure, and collaborate closely with a multi-disciplinary team of physicists, engineers, and software developers.
This is not a "maintain the existing stack" role. You will be building things that don't exist yet, solving problems that require both rigorous mathematical thinking and solid engineering instincts.
What you will do
- Develop and tune nonlinear solvers for solid mechanics, handling both geometric nonlinearity (large deformation, finite strain) and material nonlinearity (plasticity, viscoelasticity, temperature-dependent and history-dependent constitutive models)