Research Engineer - Graphics
True3D, New York, New York
What you will do
- Architect real time rendering pipelines across rasterization, ray tracing, neural rendering, and volumetric or voxel based representations
- Design and implement scene representations including triangle meshes, voxel brickmaps, surfels or splats, signed distance fields, and implicit neural fields
- Develop high performance shaders and kernels in HLSL, GLSL, WGSL, CUDA, OptiX, Metal Shading Language, and Triton when appropriate
- Implement advanced techniques such as mesh shading, work graphs, bindless resources, descriptor heaps, asynchronous compute, sparse residency, transient memory allocators, tiled and clustered lighting, and GPU driven pipelines