Sr. Engine Engineer
Level, Austin, TX
The role
Level is looking for a systems-oriented engine engineer to help build and evolve our robust technology platform supporting a broad range of devices, including web, desktop, Chromebooks, iPads, and mobile. We are building our own technology stack below the gameplay layer, and we are looking for engineers who are comfortable working in engine internals, modifying engine source, and making architectural decisions that affect the entire platform.
The ideal candidate has technical breadth across engine and platform systems combined with the depth to solve unfamiliar, low-level problems, and can operate with significant autonomy in a high-bar engineering culture that is increasingly leaning into AI-assisted development.
What you will do
- Work across engine architecture, runtime systems, memory management, multithreading/concurrency, asset loading and streaming, serialization, and build systems
- Modify and extend our forked Godot engine source to meet product and platform needs
- Identify and resolve architectural and performance issues at the engine level
- Build reusable engine systems and tooling, rather than one-off features, that improve the productivity of gameplay engineers and content creators