Gameplay Tools Engineer
Gardens, United States - Remote (EST - PST)
The role
As a Gameplay Tools Engineer, you will create custom Unreal Engine tools that support teams across the studio. You will partner with stakeholders to understand the unique needs of their iteration workflows and author bespoke tools using C++ within the Unreal editor and in-game environments that will accelerate those pipelines. You will be a force-multipler for the team, enabling rapid exploration of new features and comprehensive analysis of and decision-making regarding the breadth of content that powers the emergent interactions of our games.