What We Need
We are seeking a Build Systems Engineer with experience running production game development pipelines in the cloud to migrate, support, and optimize standardized build environments across both Unreal Engine’s Horde and Jenkins. In this role, you will help ensure the reliability, scalability, and efficiency of our build pipelines by automating workflows, managing continuous integration pipelines, and monitoring system performance. A primary objective will be leading and supporting the migration of existing build pipelines to cloud infrastructure, directly focusing on maximizing service uptime and delivering measurable performance improvements over our legacy on-premise instances.
The ideal candidate will bring strong technical expertise, a proactive problem-solving mindset, and hands-on experience troubleshooting complex build environments across diverse technology stacks. You will collaborate closely with developers, platform engineers, and DevOps/TechOps teams to streamline game production workflows, deploy standardized build configurations across multiple studios, and implement robust observability solutions.
By balancing day-to-day operational support with long-term infrastructure improvements, you will create reusable automation, maintain technical documentation, and help drive continuous integration best practices across our entire development ecosystem.
Must-Haves
- Practical experience running and maintaining Production level build systems supporting game development pipelines.
- Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.
- Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
- Proficiency in scripting and automation using languages such as Python, C#, or similar.
- Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.
- Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
- Solid OS troubleshooting skills across both Windows and Linux environments.
- Strong problem-solving ability to isolate and resolve build pipeline failures quickly.
- Clear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders.
- Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
Please note that 2K Publishing is unable to provide visa sponsorship or assistance for this position. All candidates must be legally authorized to work in the United States without requiring current or future employer sponsorship.