- BS, MS, or PhD in Computer Science, Electrical Engineering, Robotics, or related field (or equivalent experience).
- 5+ years in robotics systems, 3D vision, simulation, or closely related software engineering roles.
- Hands-on experience with neural 3D reconstruction, mesh/object reconstruction, or deep‑learning–based 3D vision.
- Exposure to reinforcement or imitation learning workflows for robotic perception and control.
- Experience with ROS 2 and real‑time constraints, plus familiarity with Isaac Sim, Isaac Lab, or MuJoCo.
- Proven ability to drive technical direction or architecture for complex robotics or 3D perception systems, with strong Python and C++ skills and experience shipping production‑quality systems.
Ways to stand out from the crowd
- Experience with neural scene representations (NeRF, 3D Gaussian Splatting, occupancy networks).
- Experience with object reconstruction and sim‑ready asset generation pipelines (for example, mesh extraction, material and collision setup, USD export).
- Familiarity with multi‑sensor fusion, sim‑to‑real transfer, and data augmentation workflows.
- Experience building or integrating agentic frameworks, including LLM/VLM‑based task planners, tool‑use pipelines, or multi‑step reasoning systems.
- Contributions to robotics or 3D vision open source, or publications at venues such as CVPR, ICCV, ICRA, RSS, or CoRL.
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 6, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.