Software Engineer, State Estimation Foundations
Bedrock Robotics Inc, San Francisco, CA
Bedrock Robotics Inc, San Francisco, CA
At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic
In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
We’re looking for a Software Engineer to build the software foundations of our state estimation program, spanning pose, calibration, and mapping. You’ll develop libraries, interfaces, and infrastructure used across the autonomy stack to enable safe, precise operation. You’ll help us track our excavator’s articulated arm, and represent the site it’s actively reshaping. You’ll leverage the type system to prevent coordinate-frame errors, and provide idiomatic, ergonomic interfaces for querying pose across a wide variety of vehicle platforms.
If you’ve built production software for localization, mapping, or calibration on robots or autonomous vehicles, this role is a natural fit. Experience with game engines, graphics software, or replay systems also applies. You don’t need a background in filtering or estimation theory. You’ll work daily alongside engineers who specialize in it. Depending on your background, you may focus on geometry and kinematics APIs, replay and evaluation infrastructure, or fleet and map data systems. We’re hiring at mid and senior levels, with scope matched to experience.
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.
We’re committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
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